Graffiti tags11/28/2022 ![]() No multiplayer / online component yet, this will follow later, once the single player experience is in a near final state.Basic social and media sharing features only at this time, more features planned.Player tools such as the Backpack Inventory, Actions Assistant and Quick Menu system are functional, requiring more features and improvements.Loading / saving of world systems and graffiti happens automatically and is currently in a working state, requiring further optimization and improvements.Paint System for doing graffiti and supporting systems are mostly done, with more improvements planned.At the moment you can play an early version of Creative Mode only, which allows you to relax and do graffiti with no rules as such, in a fairly safe environment.World and zone mechanics are working fairly well, although there are still performance improvements and bugs to fix.Core game mechanics for the single player experience are mostly complete, and in a usable / playable state.Current version of Graffiti Bombing has focused on the start areas for the experience, which is comprised of the portal, bunker base, warehouse and train yard zones.See the list below for highlights on EA state: We’ll be actively seeking player feedback and reporting, so that we can iterate, fix and continue to improve the experience. “As expected you will encounter some bugs / issues and performance issues, particularly if you are running minimum specs. What is the current state of the Early Access version? We also have other things planned, however you’ll have to stay tuned for more info!” Social Media: more types and different sharing options, to get your content noticed.GRAF-CAM: video director system, allows placing of virtual cameras for in-game recording.Multiplayer Mode: you go online to collaborate on graffiti and bomb locations.Challenge Mode: where you have health, there are dangers and challenges.Creative Mode: where you can relax and do graffiti with no rules. #Graffiti tags full version#
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